Publications

2017

  • Jiwoo Hong, Hyung Kun Park, and Woohun Lee. 2017. A Demonstration of Conveyor World: Mixed Reality Game on Physically Actuated Game Stage. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). Association for Computing Machinery, New York, NY, USA, 365–368.

    Jiwoo Hong, Hyung Kun Park, and Woohun Lee

    A Demonstration of Conveyor World: Mixed Reality Game on Physically Actuated Game Stage

    CHI EA '17

  • Jiwoo Hong, Hyung Kun Park, and Woohun Lee. 2017. Conveyor World: Mixed Reality Game on Physically Actuated Game Stage. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). Association for Computing Machinery, New York, NY, USA, 463.

    Jiwoo Hong, Hyung Kun Park, and Woohun Lee

    Conveyor World: Mixed Reality Game on Physically Actuated Game Stage

    CHI EA '17

  • Narae Lee, Youngho Lee and Woohun Lee. 2017. How Does Kinetic Interaction Change Gaming Experience in A Mixed Reality Environment?. Archives of Design Research, Vol. 20, No.3, 113-125.

    Narae Lee, YoungHo Lee, and Woohun Lee

    How Does Kinetic Interaction Change Gaming Experience in A Mixed Reality Environment

    Archives of Design Research

  • Kyungeun Min and Woohun Lee. 2017. Inflatable Graphics: Designing Shape-Changing Signs with Soft Material. Archives of Design Research, Vol. 20, No.3, 99-111.

    Kyungeun Min and Woohun Lee

    Inflatable Graphics: Designing Shape-Changing Signs with Soft Material

    Archives of Design Research

  • Hyung Kun Park, Hyeon beom Yi, and Woohun Lee. 2017. Motion Log Skateboard: Visualizing Pressure Distribution of Skateboarding. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). Association for Computing Machinery, New York, NY, USA, 361–364.

    Hyung Kun Park and Woohun Lee

    Motion Log Skateboard: Visualizing Pressure Distribution of Skateboarding

    CHI EA '17

  • Hyung Kun Park, HyeonBeom Yi, and Woohun Lee. 2017. Recording and Sharing Non-Visible Information on Body Movement while Skateboarding. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). Association for Computing Machinery, New York, NY, USA, 2488–2492.

    Hyung Kun Park, HyeonBeom Yi, and Woohun Lee

    Recording and Sharing Non-Visible Information on Body Movement while Skateboarding

    CHI '17

  • Seungki Kim, Donghyeon Ko, and Woohun Lee. 2017. Utilizing Smartphones as a Multi-Device Single Display Groupware to Design Collaborative Games. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17). Association for Computing Machinery, New York, NY, USA, 1341–1352.

    Seungki Kim, Donghyeon Ko, and Woohun Lee

    Utilizing Smartphones as a Multi-Device Single Display Groupware to Design Collaborative Games

    DIS '17

2016

  • Hwan Kim, Minhwan Kim, and Woohun Lee. 2016. HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). Association for Computing Machinery, New York, NY, USA, 3694–3705

    Hwan Kim, Minhwan Kim, and Woohun Lee

    HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen

    CHI '16

  • Hyung Kun Park and Woohun Lee. 2016. Motion Echo Snowboard: Visualizing Weight Distribution on Snowboard. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). Association for Computing Machinery, New York, NY, USA, 3746–3749.

    Hyung Kun Park and Woohun Lee

    Motion Echo Snowboard: Visualizing Weight Distribution on Snowboard

    CHI EA '16

  • Hyung Kun Park and Woohun Lee. 2016. Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16). Association for Computing Machinery, New York, NY, USA, 192–203.

    Hyung Kun Park, and Woohun Lee

    Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback

    DIS '16

2015

  • Boram Lee and Woohun Lee. 2015. Feature Creep in Design Students’ Works: Why and How it Happens in Student Design Processes. The Design Journal, Vol.18, No.3, 345-365.

    Boram Lee and Woohun Lee

    Feature Creep in Design Students’ Works: Why and How it Happens in Student Design Processes

    The Design Journal

  • Jonggi Hong, Hwan Kim, Woohun Lee, Geehyuk Lee, TouchRoller: A Touch-sensitive Cylindrical Input Device for GUI Manipulation of Interactive TVs, Interacting with Computers, Volume 28, Issue 3, May 2016, Pages 293–310.

    Jonggi Hong, Hwan Kim, Woohun Lee and Geehyuk Lee

    TouchRoller: A Touch-sensitive Cylindrical Input Device for GUI Manipulation of Interactive TVs

    Interacting with Computers

2014

  • Myeongsoo Shin and Woohun Lee. 2014. Beyond-Screen Interface for Interactive Television. Archives of Design Research, Vol.27, No.1, 143-157.

    Myeongsoo Shin and Woohun Lee

    Beyond-Screen Interface for Interactive Television

    Archives of Design Research

  • Jeeyong Chung, Kyungeun Min, and Woohun Lee. 2014. CUBEMENT: democratizing mechanical movement design. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI '14). Association for Computing Machinery, New York, NY, USA, 81–84.

    Jeeyong Chung, Kyungeun Min, and Woohun Lee

    CUBEMENT: democratizing mechanical movement design

    TEI '14

  • Hyangah Kim and Woohun Lee. 2014. Everyday Design as a Design Resource. International Journal of Design, Vol.8, No.1, 1-13.

    Hyangah Kim and Woohun Lee

    Everyday Design as a Design Resource

    IJD

  • Hyunjung Kim and Woohun Lee. 2014. Exploratory Studies on Actuated Pixels as a New Kinetic Design Material. Design Convergence Study, Vol.13, No.1, 68-82.

    Hyunjung Kim and Woohun Lee

    Exploratory Studies on Actuated Pixels as a New Kinetic Design Material

    Design Convergence Study

  • Hyosun Kwon, Hwan Kim, and Woohun Lee. 2014. Intangibles wear materiality via material composition. Personal and Ubiquitous Computing, Vol.18, No.3, 651-669.

    Hyosun Kwon, Hwan Kim, and Woohun Lee

    Intangibles wear materiality via material composition

    PUC

  • Hyunjae Lee, Sangyoung Cho, Jiwoo Hong, Geehyuk Lee, and Woohun Lee. 2014. JANUS. In ACM SIGGRAPH 2014 Emerging Technologies (SIGGRAPH '14). Association for Computing Machinery, New York, NY, USA, Article 15, 1

    Hyunjae Lee, Sangyoung Cho, Jiwoo Hong, Geehyuk Lee, and Woohun Lee

    JANUS

    SIGGRAPH '14

  • Narae Lee, Young Ho Lee, Jeeyong Chung, Heejeong Heo, Hyeonkyeong Yang, Kyung Soo Lee, Hokyoung Ryu, Sungho Jang, and Woohun Lee. 2014. Shape-changing robot for stroke rehabilitation. In Proceedings of the 2014 conference on Designing interactive systems (DIS '14). Association for Computing Machinery, New York, NY, USA, 325–334.

    Narae Lee, Young Ho Lee, Jeeyong Chung, Heejeong Heo, Hyeonkyeong Yang, Kyung Soo Lee, Hokyoung Ryu, Sungho Jang, and Woohun Lee

    Shape-changing robot for stroke rehabilitation

    DIS '14

  • Richard Chulwoo Park, Hyunjae Lee, Hwan Kim, and Woohun Lee. 2014. The previewable switch: a light switch with feedforward. In Proceedings of the 2014 conference on Designing interactive systems (DIS '14). Association for Computing Machinery, New York, NY, USA, 191–194.

    Richard Chulwoo Park, Hyunjae Lee, Hwan Kim, and Woohun Lee

    The previewable switch: a light switch with feedforward

    DIS '14