Publications

2017

  • Jiwoo Hong, Hyung Kun Park, and Woohun Lee. 2017. A Demonstration of Conveyor World: Mixed Reality Game on Physically Actuated Game Stage. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). Association for Computing Machinery, New York, NY, USA, 365–368.

    A Demonstration of Conveyor World: Mixed Reality Game on Physically Actuated Game Stage

    Jiwoo Hong, Hyung Kun Park, and Woohun Lee

    CHI EA '17

  • Jiwoo Hong, Hyung Kun Park, and Woohun Lee. 2017. Conveyor World: Mixed Reality Game on Physically Actuated Game Stage. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). Association for Computing Machinery, New York, NY, USA, 463.

    Conveyor World: Mixed Reality Game on Physically Actuated Game Stage

    Jiwoo Hong, Hyung Kun Park, and Woohun Lee

    CHI EA '17

  • Narae Lee, Youngho Lee and Woohun Lee. 2017. How Does Kinetic Interaction Change Gaming Experience in A Mixed Reality Environment?. Archives of Design Research, Vol. 20, No.3, 113-125.

    How Does Kinetic Interaction Change Gaming Experience in A Mixed Reality Environment

    Narae Lee, YoungHo Lee, and Woohun Lee

    Archives of Design Research

  • Kyungeun Min and Woohun Lee. 2017. Inflatable Graphics: Designing Shape-Changing Signs with Soft Material. Archives of Design Research, Vol. 20, No.3, 99-111.

    Inflatable Graphics: Designing Shape-Changing Signs with Soft Material

    Kyungeun Min and Woohun Lee

    Archives of Design Research

  • Hyung Kun Park, Hyeon beom Yi, and Woohun Lee. 2017. Motion Log Skateboard: Visualizing Pressure Distribution of Skateboarding. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). Association for Computing Machinery, New York, NY, USA, 361–364.

    Motion Log Skateboard: Visualizing Pressure Distribution of Skateboarding

    Hyung Kun Park and Woohun Lee

    CHI EA '17

  • Hyung Kun Park, HyeonBeom Yi, and Woohun Lee. 2017. Recording and Sharing Non-Visible Information on Body Movement while Skateboarding. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). Association for Computing Machinery, New York, NY, USA, 2488–2492.

    Recording and Sharing Non-Visible Information on Body Movement while Skateboarding

    Hyung Kun Park, HyeonBeom Yi, and Woohun Lee

    CHI '17

  • Seungki Kim, Donghyeon Ko, and Woohun Lee. 2017. Utilizing Smartphones as a Multi-Device Single Display Groupware to Design Collaborative Games. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17). Association for Computing Machinery, New York, NY, USA, 1341–1352.

    Utilizing Smartphones as a Multi-Device Single Display Groupware to Design Collaborative Games

    Seungki Kim, Donghyeon Ko, and Woohun Lee

    DIS '17

2016

  • Hwan Kim, Minhwan Kim, and Woohun Lee. 2016. HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). Association for Computing Machinery, New York, NY, USA, 3694–3705

    HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen

    Hwan Kim, Minhwan Kim, and Woohun Lee

    CHI '16

  • Hyung Kun Park and Woohun Lee. 2016. Motion Echo Snowboard: Visualizing Weight Distribution on Snowboard. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). Association for Computing Machinery, New York, NY, USA, 3746–3749.

    Motion Echo Snowboard: Visualizing Weight Distribution on Snowboard

    Hyung Kun Park and Woohun Lee

    CHI EA '16

  • Hyung Kun Park and Woohun Lee. 2016. Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16). Association for Computing Machinery, New York, NY, USA, 192–203.

    Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback

    Hyung Kun Park, and Woohun Lee

    DIS '16

2015

  • Boram Lee and Woohun Lee. 2015. Feature Creep in Design Students’ Works: Why and How it Happens in Student Design Processes. The Design Journal, Vol.18, No.3, 345-365.

    Feature Creep in Design Students’ Works: Why and How it Happens in Student Design Processes

    Boram Lee and Woohun Lee

    The Design Journal

  • Jonggi Hong, Hwan Kim, Woohun Lee, Geehyuk Lee, TouchRoller: A Touch-sensitive Cylindrical Input Device for GUI Manipulation of Interactive TVs, Interacting with Computers, Volume 28, Issue 3, May 2016, Pages 293–310.

    TouchRoller: A Touch-sensitive Cylindrical Input Device for GUI Manipulation of Interactive TVs

    Jonggi Hong, Hwan Kim, Woohun Lee and Geehyuk Lee

    Interacting with Computers

2014

  • Myeongsoo Shin and Woohun Lee. 2014. Beyond-Screen Interface for Interactive Television. Archives of Design Research, Vol.27, No.1, 143-157.

    Beyond-Screen Interface for Interactive Television

    Myeongsoo Shin and Woohun Lee

    Archives of Design Research

  • Jeeyong Chung, Kyungeun Min, and Woohun Lee. 2014. CUBEMENT: democratizing mechanical movement design. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI '14). Association for Computing Machinery, New York, NY, USA, 81–84.

    CUBEMENT: democratizing mechanical movement design

    Jeeyong Chung, Kyungeun Min, and Woohun Lee

    TEI '14

  • Hyangah Kim and Woohun Lee. 2014. Everyday Design as a Design Resource. International Journal of Design, Vol.8, No.1, 1-13.

    Everyday Design as a Design Resource

    Hyangah Kim and Woohun Lee

    IJD

  • Hyunjung Kim and Woohun Lee. 2014. Exploratory Studies on Actuated Pixels as a New Kinetic Design Material. Design Convergence Study, Vol.13, No.1, 68-82.

    Exploratory Studies on Actuated Pixels as a New Kinetic Design Material

    Hyunjung Kim and Woohun Lee

    Design Convergence Study

  • Hyosun Kwon, Hwan Kim, and Woohun Lee. 2014. Intangibles wear materiality via material composition. Personal and Ubiquitous Computing, Vol.18, No.3, 651-669.

    Intangibles wear materiality via material composition

    Hyosun Kwon, Hwan Kim, and Woohun Lee

    PUC

  • Hyunjae Lee, Sangyoung Cho, Jiwoo Hong, Geehyuk Lee, and Woohun Lee. 2014. JANUS. In ACM SIGGRAPH 2014 Emerging Technologies (SIGGRAPH '14). Association for Computing Machinery, New York, NY, USA, Article 15, 1

    JANUS

    Hyunjae Lee, Sangyoung Cho, Jiwoo Hong, Geehyuk Lee, and Woohun Lee

    SIGGRAPH '14

  • Narae Lee, Young Ho Lee, Jeeyong Chung, Heejeong Heo, Hyeonkyeong Yang, Kyung Soo Lee, Hokyoung Ryu, Sungho Jang, and Woohun Lee. 2014. Shape-changing robot for stroke rehabilitation. In Proceedings of the 2014 conference on Designing interactive systems (DIS '14). Association for Computing Machinery, New York, NY, USA, 325–334.

    Shape-changing robot for stroke rehabilitation

    Narae Lee, Young Ho Lee, Jeeyong Chung, Heejeong Heo, Hyeonkyeong Yang, Kyung Soo Lee, Hokyoung Ryu, Sungho Jang, and Woohun Lee

    DIS '14

  • Richard Chulwoo Park, Hyunjae Lee, Hwan Kim, and Woohun Lee. 2014. The previewable switch: a light switch with feedforward. In Proceedings of the 2014 conference on Designing interactive systems (DIS '14). Association for Computing Machinery, New York, NY, USA, 191–194.

    The previewable switch: a light switch with feedforward

    Richard Chulwoo Park, Hyunjae Lee, Hwan Kim, and Woohun Lee

    DIS '14